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Nethack Spoilers

This is the only game that has kept my interest for over 25 years. It took me over 20 years to finally beat it. I can't wait for the PS3 version.

Re: WHAT IS ISLAM?

at 18:02 PM, 06/07/2010

On Mon, 7 Jun 2010 05:37:37 -0700 (PDT), حفيدة الصحابة wrote:

> WHAT IS ISLAM?
>

http://www.youtube.com/watch?v=AkGnrzS2bKI

--

Henry Pizzinger Institution
for the Mentally 31337
AzzMazta, Chairman & CEO
www.xcopfly.com

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: NetHack DS is fantastic!

at 16:56 PM, 06/07/2010

On Jun 4, 11:49 am, archmage84 live.com> wrote:
> I must say, of the two ports, the second one (map on the bottom) is
> much better than the first. Through some nifty customization, it's
> almost as effective as the computer, but a lot more fun to play. If
> anyone on here has a DS with a flash-card, I would recommend looking
> into it.
>
> archmage84

Yeah I know. From the minute the other version showed up on
DSOrganize's Homebrew Browser I knew I'd lost a good amount of reading
time on long journeys. For some reason I do a lot better on the DS
version than on NAO. :)

  Posted In: rec.games.roguelike.nethack   1 Comment   Reply

Patric Mueller wrote:
> Jistan Idiot gmail.com> wrote:
>> Now one more question. How do I add a grave with specific text on the
>> tombstone and specific objects in the grave?
>
> That's not possible without programming.
>
> A call to make_grave(x, y, str) from engrave.c would create the grave
> with the specific text.
>
> Putting objects into the grave would probably be done by burying them.
> But I don't know how that's done in the code.

A quick look into the code gave me for example this in mklev.c, mkgrave()

...
for (tryct = rn2(5); tryct; tryct--) {
otmp = mkobj(RANDOM_CLASS, TRUE);
if (!otmp) return;
curse(otmp);
otmp->ox = m.x;
otmp->oy = m.y;
add_to_buried(otmp);
}
...


Janis

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: It is lucky game!

at 01:16 AM, 06/01/2010

On 31 Maj, 16:12, ralt...@xs4all.nl (Richard Bos) wrote:
> Kogut gmail.com> wrote:
> > +3 gauntlets of power (106$)
> > +2 iron shoes
> > @ mithril coat
> > h iron helmet
>
> > in minetown
> > + of magic missile!
>
> So, given all of the above, useless, then?
>
> Richard

I walk as tank with 30-50%% failure rate.
Now, in castle I have 3%% fr and -16 AC (sarkany scale mails).
Unfortunatelly stupid sarkany desintegrated my +4 small shield.

  Posted In: rec.games.roguelike.nethack   no comments   Reply

YASD

at 19:49 PM, 05/31/2010

Dungeon level 3, for some reason I decided to attack a floating eye.

It froze me and a group of were-jackals came and killed me while I
couldn't move.

  Posted In: rec.games.roguelike.nethack   4 Comments   Reply

At least part of wishing methods in UN fail to provide magical items.
So, what may be interesting for wishing?
I ended with 5000zm (it was fountain in starting room) and decided to
find minetown temple (and get killed in next turn by failing rock
trap).

  Posted In: rec.games.roguelike.nethack   1 Comment   Reply

On 13 May, 00:30, Janis Papanagnou hotmail.com>
wrote:
> James wrote:
> > On May 11, 10:43 pm, Janis Papanagnou hotmail.com>
> > wrote:
> >> archmage84 wrote:
> >>> On May 12, 5:46 am, Janis Papanagnou hotmail.com>
> >>> wrote:
> >>>> David Damerell wrote:
>
> > [...]
> >> WRT Ludios; I'd usually only do it if I have reflection.
> >> Typically I go there to get some dragon scales if I cannot
> >> find them elsewhere or if the Castle is guarded by purple L
> >> and I've no MR. Otherwise I even skip it; it's too boring
> >> without a rubber chicken.

> > First, reflection is only necessary on Ludios if there is a
> > black dragon there [...]

> Well, no. The dragons are no real problem; they stay mostly
> very close to the moat, and with a little care you can arrange
> it to fight them one-by-one.

> Reflection is mainly necessary for offensive wands; chances are
> not that low that some soldier will have a wand of death. So if
> you enter Ludios to get scales (gray or silver) because you're
> lacking reflection (and MR) you're susceptible to instant death
> by a wand of that name. (But other offensive wands as well may
> severly bring you in trouble, if you're lacking reflection.)

I hadn't thought about that, but my general strategy involves
standing a knight's move from the door, so they can't use the
wands until they come out, and having enough hitting power so
that they don't have time to use them much once they do come
out. A wand of death would probably cause problems, since they
generally will have one or two turns to use it (although they
often spend those picking up stuff, rather than attacking), but
I've not encountered them that much.

--
James Kanze

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Quoting Spon gmail.com>:
>On May 13, 7:54=A0am, faibistes gmail.com> wrote:
>>I let him kill 4 shopkeepers
>>and get only 4 puny wands of striking

The regular shk inventory only assigns wands of striking and magic
missile. Your chance of getting a proper offensive wand from a shk is no
better than from any other monster.

>What is it with people killing shopkeepers? Price-IDing is a very
>powerful tool, and I fail to see how removing it could benefit you in
>the long run.

I think there does come a point where you have a vast surplus of
identification resources. Of course, at that point you would have no
difficulty in cleaning out shopkeepers if you wanted to, and also you're
approaching the point where you've got a vast heap of gold and all the
protection that's easy to buy, so you might as well just pay.

>Well maybe if I'd identified every scroll and potion, and had enough
>int to read level 7 spellbooks with a good chance of success.

A simple holy water surplus suffices there - bless every unknown spellbook
before reading.
--
David Damerell chiark.greenend.org.uk> flcl?
Today is Second Friday, May.
Tomorrow will be Second Saturday, May - a weekend.

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Quoting archmage84 live.com>:
>Speaking of careless, somehow I lost the save. Don't ask me how, it
>was there one moment and the next it was gone. I stopped playing, and
>then went to resume, and there was no save. Goddammit.

Sort out backups (not against dying, but against this kind of problem)
now.

>I tried Lawful, but I cringed when I saw the artifact pool. Neutral it
>is.

Sigh. What matters isn't what you can wish up at the Castle to make
Gehennom very easy instead of just easy. What matters is surviving to the
Castle.
--
David Damerell chiark.greenend.org.uk> flcl?
Today is Second Friday, May.
Tomorrow will be Second Saturday, May - a weekend.

  Posted In: rec.games.roguelike.nethack   4 Comments   Reply

Quoting Janis Papanagnou hotmail.com>:
>David Damerell wrote:
>>Quoting Janis Papanagnou hotmail.com>:
>>>Blindfold yourself[*] before using any stairs beyond Medusa, descend
>>>to the Castle, if there are purple liches there retreat
>>... with the purple lich that teleported next to you?
>That never happened in my games. I usually had even a couple turns (and
>could put on my blindfold not before I arrived) before a purple L cared
>to teleport adjacent to my character.

I'm not sure now, but I suspect if you take care to be fast (better yet,
very fast) and unburdened, you will always get the chance to leave before
the monsters can act on a freshly entered level. I could be wrong, though,
but equally I cannot remember any occasion on which a purple L teleported
to me immediately on arrival at the Castle. Hence I think this is a viable
approach to the Castle without MR. Cunning.
--
David Damerell chiark.greenend.org.uk> flcl?
Today is Second Friday, May.
Tomorrow will be Second Saturday, May - a weekend.

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: online moria!

at 03:56 AM, 01/29/2010

> Those top status line messages really do belong in same window. Inventory and monster history separated, sure, but looking somewhere else for fight info isn't good.

I totally agree with everything you say. :-)

a) At the moment, Firefox doesn't cut it, and is too slow. I've got
some display optimizations I'm working on now that will hopefully
bring Firefox into the realm of playability, but right now Chrome and
Safari are the only ones that are reasonable. (and even Chrome isn't
quite there - hopefully the aforementioned optimizations will fix
that)

b) My goal is to have it look exactly like the terminal version. The
console is there mostly as a placeholder for status messages and will
go away in the final version. Everything will eventually be in the
main window, and any additional windows / html jazziness will only be
supplementary (except Monster Memory). I've still got a ways to go
before it even can be considered an Alpha version, though. Check out
the timeline here for a rough estimate of feature completion:
http://foont.net/moria/development. And I am using 'completion'
loosely (talk about covering my ass).

Brian

  Posted In: rec.games.roguelike.moria   no comments   Reply

Best Character Class

at 11:35 AM, 12/25/2008

Hi,

I just installed Moria from DarwinPorts on my Mac and it's good to get
back to Moria. It's been so long, I can't remember what Character
Class(es) I used to like. I'm thinking I might like Paladin but was
just curious what people thought.

Icky

  Posted In: rec.games.roguelike.moria   no comments   Reply

usfine is a good store

at 19:28 PM, 08/16/2008

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  Posted In: rec.games.roguelike.moria   no comments   Reply

Re: how deep to go

at 18:31 PM, 06/19/2008

cabergerson wrote:
> A friend was telling me today that the best stuff was found deeper than the
> 4000 feet that I am at. How deep have you gone and is there better stuff
> down there
>
>
level 50..... the Balrog (B) has the best stuff ;)

  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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at 02:22 AM, 05/12/2008

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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at 22:11 PM, 05/11/2008

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

Introduction

This page attempts to list all Nethack spoilers which are available on the Web and have any content which is relevant to the current version of vanilla Nethack (3.4.3). It may omit spoilers if their content is completely contained in another spoiler or in the Guidebook or Nethack's built-in help system. It was written by Eva Myers, with a great deal of help from Dion Nicolaas's Nethack Index which is a very useful list of pages relating to Nethack. If you know of any spoilers which you believe should be listed here but aren't, please feel free to email the author.

Spoilers About Items

This section contains spoilers describing the various items which appear in the game and detailing their effects and uses. For example, links to Dylan O'Donnell's updated versions of Kevin Hugo's spoilers can be found here.

Spoilers About Monsters

This section contains tables of monsters including information about their attacks, and also some spoilers about specific monsters which are particularly difficult to kill or interesting in some other way.

Spoilers About Dungeon Layout And Special Levels

This section deals with the layout of the Dungeons of Doom, the special levels which can be found there, the bones levels on which you encounter the ghosts of previous adventurers, and the special rooms which occur on otherwise ordinary levels.

Spoilers About Dungeon Features

This section deals with the things you can do with dungeon features - fountains, sinks, thrones, graves and traps. Altars are covered later, in the spoilers about religion.

Spoilers About Properties Of Your Character

This section covers how your character's class and race affect the game, his/her intrinsics, stats, starting inventory and special abilities, and how to gain intrinsics and raise your stats.

Spoilers About Pets

This section covers pets - acquiring them, keeping them tame and training them

Spoilers About Religion

This section covers gods, praying, sacrificing, altars and priests.

Spoilers About Magic

This section deals with learning spells, casting spells, and the damage done by spells and other magical attacks.

Spoilers About Strategy

Unlike the previous sections, which mostly deal with how various features of the game work, this section covers strategy - how to survive from the beginning to the end of the game, how to identify items, how to choose a weapon. They are arranged approximately in order, with spoilers for novices at the beginning and spoilers for experts at the end.

Miscellaneous Spoilers

This section contains spoilers which cover multiple topics or otherwise do not fit in any of the previous categories but nonetheless have some useful information about Nethack.

2008 scandalz.net
I wish there was a knob on the TV to turn up the intelligence. There's a knob called `brightness', but it doesn't seem to work. -- Gallagher
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