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Nethack Spoilers

This is the only game that has kept my interest for over 25 years. It took me over 20 years to finally beat it. I can't wait for the PS3 version.

Re: online moria!

at 03:56 AM, 01/29/2010

> Those top status line messages really do belong in same window. Inventory and monster history separated, sure, but looking somewhere else for fight info isn't good.

I totally agree with everything you say. :-)

a) At the moment, Firefox doesn't cut it, and is too slow. I've got
some display optimizations I'm working on now that will hopefully
bring Firefox into the realm of playability, but right now Chrome and
Safari are the only ones that are reasonable. (and even Chrome isn't
quite there - hopefully the aforementioned optimizations will fix
that)

b) My goal is to have it look exactly like the terminal version. The
console is there mostly as a placeholder for status messages and will
go away in the final version. Everything will eventually be in the
main window, and any additional windows / html jazziness will only be
supplementary (except Monster Memory). I've still got a ways to go
before it even can be considered an Alpha version, though. Check out
the timeline here for a rough estimate of feature completion:
http://foont.net/moria/development. And I am using 'completion'
loosely (talk about covering my ass).

Brian

  Posted In: rec.games.roguelike.moria   no comments   Reply

logging deaths locally?

at 19:41 PM, 01/28/2010

Is there a feature for logging the end of one's character's life
similar (or exactly like) NAO? I like playing local games on my
laptop, because I don't get internet access during school. (yeah, I
shouldn't be playing nethack in school, but I do) :)

It very well could just be an option that I overlooked, but knowing of
it would be awesome.


cheers!

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: pets and traps

at 17:55 PM, 01/28/2010

On Jan 27, 6:05 pm, The Wizard of Berkeley yahoo.com>
wrote:
> On Jan 27, 7:00 pm, Pat Rankin pactechdata.com> wrote:
>>      Monsters learn about _types_ of traps by surviving
>> movement onto an instance of the type.  (A few monsters
>> such as shopkeepers and quest leaders are created with some
>> or all trap types already learned.)  Once a type has been
>> learned, all traps of same type are known to that monster,
>> regardless of whether the hero has discovered them yet.
>
> So, you are saying if a pet is lucky enough to survive a falling rock
> trap, it will never again trigger one?

No, monster movement might still decide to move to/through
that location. But once the type has been learned, in addition
to knowing all such traps the monster also gets a 75%% to evade
the effect of the trap when moving onto it (except in Sokoban,
where pits and holes can't be evaded). When a trap is evaded it
doesn't trigger--which is different from dodging the triggered
effect--so will remain hidden from you if you haven't discovered
it yet. Following a pet's tracks in the hope of avoiding traps
yourself isn't foolproof.

A pet with a high apport value (measuring its desire to
pick up and bring items to you) can be quite fond of trying to
fetch the rocks that keep dropping onto its head. If your pet
is wimpy, kick rocks, darts, &c off their trap spots so that
it won't be tempted to fetch them and possibly get hit again.

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: pets and traps

at 12:24 PM, 01/28/2010

Derek Ray moot.its.only.a.spamtrap.org> wrote:

> This prevents the "everyone falls in pit!" problem in hallways (not that
> pits kill things too often, but you get the idea).

Except for Minish Gnomes, who seem to fall for, into and by pits with
surprising frequency. Possibly because they live in a pit-rich
environment, are very common there, and have about as much resilience as
a neonatal Tourist.

Richard

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: Doomed to Sokoban?

at 10:48 AM, 01/28/2010

On Jan 28, 11:49 am, Link yahoo.com> wrote:
> On Jan 27, 7:04 pm, Bill Green supposedly.org> wrote:
>> [stuck in Sokoban]
>
> If the boulders were created by a scroll of earth, then you mostly
> likely have to squeeze through 1 or 2 boulders, which isn't too bad of
> a luck penalty.  (If 3 boulders are in a row, then you could probably
> squeeze past 2 of them, then put your equipment back on, then push the
> 3rd boulder out of the way.)

IIRC, you will always push a boulder instead of squeezing past it if
there is room for it to move, even if naked. You can only squeeze into
the same square if the boulder cannot be pushed in that direction.

  Posted In: rec.games.roguelike.nethack   no comments   Reply

Re: 5 years now since last release

at 13:21 PM, 12/26/2008

yahoo.com> schreef...

> If I asked the general public who Hank Arron was or if they had ever
> listened to Pink Floyd, the answer is probably Yes. If I ask them
> about Nethack, they will be clueless what I am talking about.

Funny. The first thing that came to my mind when he was first mentioned
was: "Who's Hank Aaron?"...

I can vouch that I know a lot of people who know what NetHack is and
play it. I can also vouch that I am certain no-one I know has ever heard
of "Hank Aaron".

The world is bigger that the USA, and outside of North America, not a
soul knows any baseball heroes by name, except maybe for Joe DiMaggio,
but him only thanks to Simon and Garfunkel...

Where have you gone, Joe DiMaggio,
Our nation turns it's lonely eyes to you.
What's that you say, Mrs. Robinson.
Jotting Joe has left and gone away,
Hey hey hey.

Happy hacking,

Boudewijn.

--
"Would those who believe in telekinesis please raise my hand?"
- Maarten Pieters, in NRC Handelsblad.




  Posted In: rec.games.roguelike.nethack   no comments   Reply

The wizard bastard

at 13:13 PM, 12/26/2008

Wow, I never had such a weird game of NetHack.

Note: This was on a private server with around 10 other people, I'm not
an administrator, nor do I know the wizard account's password.

I was bored and thought, I could play a wizard, instead of my usual
Valkyrie. Now, I started as a male wizard with an intelligence value of
18, so I could cast spells hungerless and the greatest thing of all: I
had a blessed spellbook of identify. The first thing I did was picking up
random items to train my divination spells. Once I got skilled, I
searched for an altar (Which was on DL 1, lucky!) and sacrificed until I
got Magicbane. There, I started enhancing my dagger skills and managed to
get skilled. Afterwards, I enhanced my attacking spells, to skilled.

I already was at XL 9 when I descended to DL 2. There happened something
I'd never have expected: A bones file with a ghost named "wizard", a
grave ("wizard, killed by strangulation"), an amulet of strangulation, a
cursed bag of holding and a cursed potion of water. I took the potion of
water, ran up to DL 1, made a water prayer and got holy water.

I dipped the bag into it and took out the six wands.
Three of them were wands of wishing (0:127) and the other three were
wands of death (0:127).
Then I found these things in the bag: The blessed +20 Grayswandir, a
blessed +127 gray dragon scale mail, a blessed shield of reflection, a
blessed +127 helm of brilliance, a blessed spellbook of magic mapping, a
blessed magic whistle, 50 blessed potions of gain level, 10 cursed
potions of gain level (For Gehennom?), 30 blessed potions of gain
ability, blessed +127 gauntlets of power, blessed +127 speed boots and a
blessed +127 cloak of displacement. Also, I had access to 10 food
rations, 10 lembas wafers, 10 K-rations and 10 C-rations. There also were
20 blessed scrolls of identify, which I didn't need, thanks to my
starting equipment, a blessed ring of levitation, a blessed ring of
potion resistance and a blessed amulet of life saving.

Pretty weird. I put on all the armor after drinking some potions of gain
ability and my spellcasting weren't all too bad affected. But he was an
incredible bastard. All the other rooms contained nice suprises. One was
filled with nymphs, the other was full of trolls, the next one had "just"
five water demons, where my wands of death were useless. These summoned
Juiblex however, which in turn summoned Yeenoghu. Crap, so I engraved
Elbereth with my Magicbane. There I wished for a wand of fire to make the
engraving permanent. After that I found myself surrounded by demons, some
were succubi, which had me stripped very soon. Not wearing armor that
gives AC -128 is stupid, but with inevitable with foocubi.

DYWYPI?

Why didn't I just ignore the other rooms and continued? I never even came
much farther than DL 10 and never saw the Rogue level or the quest home.

  Posted In: rec.games.roguelike.nethack   2 Comments   Reply

I got to the Village of the Damned

at 09:41 AM, 12/26/2008

...or whatever it's called.

I know this will be utterly unimpressive to most players, but my rash
impatience had prevented it from happening so far.

I got a pet balrog early on, festively dubbed Baby Jesus, which happily slew
everything in Minetown, so I sat there sacrificing or eating whatever came
along until I had collected quite a set of -banes (I only really needed
Maggie, being a wizard) and got some intrinsics. When my wrist started
hurting, I visited the bottom of the mines just for the hell of it (no pun
inten-- wait, that doesn't work anyway) and found a load of nice gems. Also,
an unexpected wand of wishing got me SDSM and speed boots.

Baby Jesus stopped being tame when I left him in a lower level of Sokoban
for a bit (he kept getting in the way), so after getting the amulet of
reflection (useless at this point) I had to tiptoe past him with a sob and a
goodbye.

As usual, I was still a puny "Magician" when I found my Quest Leader, so she
sent me packing. I found somebody's bones a few levels below ("Wilma") which
included a giant sack of everything, so I spent a while sorting that out and
lugging things up to the altar on the previous level. Incidentally, despite
not wearing my ring of slow digestion, I had an incredible surfeit of food
in this game. My primary BoH had about 27 food rations in it, and then I
kept finding soldiers' packed lunches and tripe rations and even a hive of
royal jelly.

Since I'm an idiot, an embarrassing accident (snapping a wand of
cancellation that I thought was a wand of nothing) blanked out a fair amount
of my stuff, including the wand of wishing. But I reached Medusa with a ring
of levitation and a blindfold. I kicked down the door and yelled "Police!"
(I love doing this) and she immediately died for some reason -- ah, perhaps
it was my reflective SDSM, I now realise.

So this was *the first time ever* I got into that claustrophobic maze under
Medusa. I even managed to kill a minotaur, another first. On arriving at the
castle, I let the soldiers sort themselves out with my ring of conflict,
then levitated across the moat and fell down a pit into that moaning,
groaning valley. I was still too puny to go back and do the Quest, but I
shouldn't really have attempted to soldier on here, because I got wedged
between an arch-lich, a vampire lord, and a "hezrou" (what) and they all
snuggled me to death.

Good game by my standards, though.

Eq.


  Posted In: rec.games.roguelike.nethack   1 Comment   Reply

Travelling through the whole dungeons up and down with just
a rusty +1 orcish helm until Astral, where the first killed
player character carried a blessed +7 helm of brilliance!!!

Janis

  Posted In: rec.games.roguelike.nethack   2 Comments   Reply

Re: Naming Excalibur Issues?

at 06:57 AM, 12/26/2008

vintermann gmail.com> wrote:

[ Please do not snip attributions of people whose text you leave in.
The first bit of the following was written by "sigmajargon": ]

> > Attempting to #name an item to an artifact of the same item type (in
> > this case, long sword) will cause your hand to slip, because if it
> > went through, it would actually change your sword into Excalibur.
>
> Hmmm... is there some way to change an object without changing the
> name? :-D

Sure; get crowned as a Lawful while wielding a long sword. Or dipping a
long sword in a fountain, as a (correctly-prepared) Lawful (and getting
lucky). Both will turn the sword into Excalibur, if possible.

Richard

  Posted In: rec.games.roguelike.nethack   1 Comment   Reply

Too many sporking daggers in the mines!

at 04:21 AM, 12/26/2008

The most recent versions of sporkhack make the mines way too dagger
rich with every other Gnome carrying several. It's like the tourists
are almost playable.

Plus look at all of those crossbow bolts!

Why not change the random gnome to one random small weapon. The
surviving gnomes will be able to gather enough daggers to throw off of
their dead buddies soon enough.

-HJC

  Posted In: rec.games.roguelike.nethack   8 Comments   Reply

Best Character Class

at 11:35 AM, 12/25/2008

Hi,

I just installed Moria from DarwinPorts on my Mac and it's good to get
back to Moria. It's been so long, I can't remember what Character
Class(es) I used to like. I'm thinking I might like Paladin but was
just curious what people thought.

Icky

  Posted In: rec.games.roguelike.moria   no comments   Reply

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at 19:28 PM, 08/16/2008

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  Posted In: rec.games.roguelike.moria   no comments   Reply

Re: how deep to go

at 18:31 PM, 06/19/2008

cabergerson wrote:
> A friend was telling me today that the best stuff was found deeper than the
> 4000 feet that I am at. How deep have you gone and is there better stuff
> down there
>
>
level 50..... the Balrog (B) has the best stuff ;)

  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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  Posted In: rec.games.roguelike.moria   no comments   Reply

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Introduction

This page attempts to list all Nethack spoilers which are available on the Web and have any content which is relevant to the current version of vanilla Nethack (3.4.3). It may omit spoilers if their content is completely contained in another spoiler or in the Guidebook or Nethack's built-in help system. It was written by Eva Myers, with a great deal of help from Dion Nicolaas's Nethack Index which is a very useful list of pages relating to Nethack. If you know of any spoilers which you believe should be listed here but aren't, please feel free to email the author.

Spoilers About Items

This section contains spoilers describing the various items which appear in the game and detailing their effects and uses. For example, links to Dylan O'Donnell's updated versions of Kevin Hugo's spoilers can be found here.

Spoilers About Monsters

This section contains tables of monsters including information about their attacks, and also some spoilers about specific monsters which are particularly difficult to kill or interesting in some other way.

Spoilers About Dungeon Layout And Special Levels

This section deals with the layout of the Dungeons of Doom, the special levels which can be found there, the bones levels on which you encounter the ghosts of previous adventurers, and the special rooms which occur on otherwise ordinary levels.

Spoilers About Dungeon Features

This section deals with the things you can do with dungeon features - fountains, sinks, thrones, graves and traps. Altars are covered later, in the spoilers about religion.

Spoilers About Properties Of Your Character

This section covers how your character's class and race affect the game, his/her intrinsics, stats, starting inventory and special abilities, and how to gain intrinsics and raise your stats.

Spoilers About Pets

This section covers pets - acquiring them, keeping them tame and training them

Spoilers About Religion

This section covers gods, praying, sacrificing, altars and priests.

Spoilers About Magic

This section deals with learning spells, casting spells, and the damage done by spells and other magical attacks.

Spoilers About Strategy

Unlike the previous sections, which mostly deal with how various features of the game work, this section covers strategy - how to survive from the beginning to the end of the game, how to identify items, how to choose a weapon. They are arranged approximately in order, with spoilers for novices at the beginning and spoilers for experts at the end.

Miscellaneous Spoilers

This section contains spoilers which cover multiple topics or otherwise do not fit in any of the previous categories but nonetheless have some useful information about Nethack.

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