> Those top status line messages really do belong in same window. Inventory and monster history separated, sure, but looking somewhere else for fight info isn't good.
I totally agree with everything you say. :-)
a) At the moment, Firefox doesn't cut it, and is too slow. I've got some display optimizations I'm working on now that will hopefully bring Firefox into the realm of playability, but right now Chrome and Safari are the only ones that are reasonable. (and even Chrome isn't quite there - hopefully the aforementioned optimizations will fix that)
b) My goal is to have it look exactly like the terminal version. The console is there mostly as a placeholder for status messages and will go away in the final version. Everything will eventually be in the main window, and any additional windows / html jazziness will only be supplementary (except Monster Memory). I've still got a ways to go before it even can be considered an Alpha version, though. Check out the timeline here for a rough estimate of feature completion: http://foont.net/moria/development. And I am using 'completion' loosely (talk about covering my ass).
Is there a feature for logging the end of one's character's life similar (or exactly like) NAO? I like playing local games on my laptop, because I don't get internet access during school. (yeah, I shouldn't be playing nethack in school, but I do) :)
It very well could just be an option that I overlooked, but knowing of it would be awesome.
On Jan 27, 6:05 pm, The Wizard of Berkeley yahoo.com> wrote: > On Jan 27, 7:00 pm, Pat Rankin pactechdata.com> wrote: >> Monsters learn about _types_ of traps by surviving >> movement onto an instance of the type. (A few monsters >> such as shopkeepers and quest leaders are created with some >> or all trap types already learned.) Once a type has been >> learned, all traps of same type are known to that monster, >> regardless of whether the hero has discovered them yet. > > So, you are saying if a pet is lucky enough to survive a falling rock > trap, it will never again trigger one?
No, monster movement might still decide to move to/through that location. But once the type has been learned, in addition to knowing all such traps the monster also gets a 75%% to evade the effect of the trap when moving onto it (except in Sokoban, where pits and holes can't be evaded). When a trap is evaded it doesn't trigger--which is different from dodging the triggered effect--so will remain hidden from you if you haven't discovered it yet. Following a pet's tracks in the hope of avoiding traps yourself isn't foolproof.
A pet with a high apport value (measuring its desire to pick up and bring items to you) can be quite fond of trying to fetch the rocks that keep dropping onto its head. If your pet is wimpy, kick rocks, darts, &c off their trap spots so that it won't be tempted to fetch them and possibly get hit again.
> This prevents the "everyone falls in pit!" problem in hallways (not that > pits kill things too often, but you get the idea).
Except for Minish Gnomes, who seem to fall for, into and by pits with surprising frequency. Possibly because they live in a pit-rich environment, are very common there, and have about as much resilience as a neonatal Tourist.
On Jan 28, 11:49 am, Link yahoo.com> wrote: > On Jan 27, 7:04 pm, Bill Green supposedly.org> wrote: >> [stuck in Sokoban] > > If the boulders were created by a scroll of earth, then you mostly > likely have to squeeze through 1 or 2 boulders, which isn't too bad of > a luck penalty. (If 3 boulders are in a row, then you could probably > squeeze past 2 of them, then put your equipment back on, then push the > 3rd boulder out of the way.)
IIRC, you will always push a boulder instead of squeezing past it if there is room for it to move, even if naked. You can only squeeze into the same square if the boulder cannot be pushed in that direction.
> If I asked the general public who Hank Arron was or if they had ever > listened to Pink Floyd, the answer is probably Yes. If I ask them > about Nethack, they will be clueless what I am talking about.
Funny. The first thing that came to my mind when he was first mentioned was: "Who's Hank Aaron?"...
I can vouch that I know a lot of people who know what NetHack is and play it. I can also vouch that I am certain no-one I know has ever heard of "Hank Aaron".
The world is bigger that the USA, and outside of North America, not a soul knows any baseball heroes by name, except maybe for Joe DiMaggio, but him only thanks to Simon and Garfunkel...
Where have you gone, Joe DiMaggio, Our nation turns it's lonely eyes to you. What's that you say, Mrs. Robinson. Jotting Joe has left and gone away, Hey hey hey.
Happy hacking,
Boudewijn.
-- "Would those who believe in telekinesis please raise my hand?" - Maarten Pieters, in NRC Handelsblad.
Note: This was on a private server with around 10 other people, I'm not an administrator, nor do I know the wizard account's password.
I was bored and thought, I could play a wizard, instead of my usual Valkyrie. Now, I started as a male wizard with an intelligence value of 18, so I could cast spells hungerless and the greatest thing of all: I had a blessed spellbook of identify. The first thing I did was picking up random items to train my divination spells. Once I got skilled, I searched for an altar (Which was on DL 1, lucky!) and sacrificed until I got Magicbane. There, I started enhancing my dagger skills and managed to get skilled. Afterwards, I enhanced my attacking spells, to skilled.
I already was at XL 9 when I descended to DL 2. There happened something I'd never have expected: A bones file with a ghost named "wizard", a grave ("wizard, killed by strangulation"), an amulet of strangulation, a cursed bag of holding and a cursed potion of water. I took the potion of water, ran up to DL 1, made a water prayer and got holy water.
I dipped the bag into it and took out the six wands. Three of them were wands of wishing (0:127) and the other three were wands of death (0:127). Then I found these things in the bag: The blessed +20 Grayswandir, a blessed +127 gray dragon scale mail, a blessed shield of reflection, a blessed +127 helm of brilliance, a blessed spellbook of magic mapping, a blessed magic whistle, 50 blessed potions of gain level, 10 cursed potions of gain level (For Gehennom?), 30 blessed potions of gain ability, blessed +127 gauntlets of power, blessed +127 speed boots and a blessed +127 cloak of displacement. Also, I had access to 10 food rations, 10 lembas wafers, 10 K-rations and 10 C-rations. There also were 20 blessed scrolls of identify, which I didn't need, thanks to my starting equipment, a blessed ring of levitation, a blessed ring of potion resistance and a blessed amulet of life saving.
Pretty weird. I put on all the armor after drinking some potions of gain ability and my spellcasting weren't all too bad affected. But he was an incredible bastard. All the other rooms contained nice suprises. One was filled with nymphs, the other was full of trolls, the next one had "just" five water demons, where my wands of death were useless. These summoned Juiblex however, which in turn summoned Yeenoghu. Crap, so I engraved Elbereth with my Magicbane. There I wished for a wand of fire to make the engraving permanent. After that I found myself surrounded by demons, some were succubi, which had me stripped very soon. Not wearing armor that gives AC -128 is stupid, but with inevitable with foocubi.
DYWYPI?
Why didn't I just ignore the other rooms and continued? I never even came much farther than DL 10 and never saw the Rogue level or the quest home.
I know this will be utterly unimpressive to most players, but my rash impatience had prevented it from happening so far.
I got a pet balrog early on, festively dubbed Baby Jesus, which happily slew everything in Minetown, so I sat there sacrificing or eating whatever came along until I had collected quite a set of -banes (I only really needed Maggie, being a wizard) and got some intrinsics. When my wrist started hurting, I visited the bottom of the mines just for the hell of it (no pun inten-- wait, that doesn't work anyway) and found a load of nice gems. Also, an unexpected wand of wishing got me SDSM and speed boots.
Baby Jesus stopped being tame when I left him in a lower level of Sokoban for a bit (he kept getting in the way), so after getting the amulet of reflection (useless at this point) I had to tiptoe past him with a sob and a goodbye.
As usual, I was still a puny "Magician" when I found my Quest Leader, so she sent me packing. I found somebody's bones a few levels below ("Wilma") which included a giant sack of everything, so I spent a while sorting that out and lugging things up to the altar on the previous level. Incidentally, despite not wearing my ring of slow digestion, I had an incredible surfeit of food in this game. My primary BoH had about 27 food rations in it, and then I kept finding soldiers' packed lunches and tripe rations and even a hive of royal jelly.
Since I'm an idiot, an embarrassing accident (snapping a wand of cancellation that I thought was a wand of nothing) blanked out a fair amount of my stuff, including the wand of wishing. But I reached Medusa with a ring of levitation and a blindfold. I kicked down the door and yelled "Police!" (I love doing this) and she immediately died for some reason -- ah, perhaps it was my reflective SDSM, I now realise.
So this was *the first time ever* I got into that claustrophobic maze under Medusa. I even managed to kill a minotaur, another first. On arriving at the castle, I let the soldiers sort themselves out with my ring of conflict, then levitated across the moat and fell down a pit into that moaning, groaning valley. I was still too puny to go back and do the Quest, but I shouldn't really have attempted to soldier on here, because I got wedged between an arch-lich, a vampire lord, and a "hezrou" (what) and they all snuggled me to death.
Travelling through the whole dungeons up and down with just a rusty +1 orcish helm until Astral, where the first killed player character carried a blessed +7 helm of brilliance!!!
[ Please do not snip attributions of people whose text you leave in. The first bit of the following was written by "sigmajargon": ]
> > Attempting to #name an item to an artifact of the same item type (in > > this case, long sword) will cause your hand to slip, because if it > > went through, it would actually change your sword into Excalibur. > > Hmmm... is there some way to change an object without changing the > name? :-D
Sure; get crowned as a Lawful while wielding a long sword. Or dipping a long sword in a fountain, as a (correctly-prepared) Lawful (and getting lucky). Both will turn the sword into Excalibur, if possible.
The most recent versions of sporkhack make the mines way too dagger rich with every other Gnome carrying several. It's like the tourists are almost playable.
Plus look at all of those crossbow bolts!
Why not change the random gnome to one random small weapon. The surviving gnomes will be able to gather enough daggers to throw off of their dead buddies soon enough.
I just installed Moria from DarwinPorts on my Mac and it's good to get back to Moria. It's been so long, I can't remember what Character Class(es) I used to like. I'm thinking I might like Paladin but was just curious what people thought.
cabergerson wrote: > A friend was telling me today that the best stuff was found deeper than the > 4000 feet that I am at. How deep have you gone and is there better stuff > down there > > level 50..... the Balrog (B) has the best stuff ;)
-------------------------------------------------------------------------------------------------------------------------------------------------------------- Ten World of Warcraft Gold Leveling Secrets [ 2008-5-8 12:03:00 | By: beishui0508 ]
World of Warcraft is wow gold perhaps one of the biggest games on the market, with overwow gold eight-million subscribers, it certainly is already wow goldthe number one MMORPG (Massive Multiplayer Online Roleplaying Game), the only problem, it seems, is the amount of time it takes to get to the end of the game via leveling. So without further ado, here’s ten leveling secrets that should help you level faster than ever.
1) TitanPanel/XP per hour - This tool is invaluable for anyone trying to manage their time within World of Warcraft, the panel when configured will tell you your average xp/hour. You can then chart your progress and see how efficient you’ve become at leveling.
2) Do quests - A lot of people seem to play the game thinking the best way to level is to go out killing monsters non-stop until they reach 70, while this will work, it’s horribly inefficient, instead, queue up quests and complete them in combination with grinding.
3) Queuing quests - The benefit of buy wow gold queuing quests is twofold; for one, you don’t have to run from and to town turning in quests and picking up new ones, secondly, many of the quests in the same area involve killing or collecting items near the same location, queuing quests will make it easier to get all of them done in a timely manner.
4) Using your warcraft gold hearthstone - many people just bind their hearthstones to the largest cities in-game, this is great if you just need to check auctions or mail items, but while you’re leveling it can actually hurt your xp/hour to constantly fly in and out of these cities to your current leveling area, Instead, attempt to find an inn nearby that you can use to hearth when you complete quests, or when you want to take a break.
5) Group up for quests - All too many times you see people completing for kills of a rare mob for a specific quest, this is a horribly inefficient use of time considering the group system was put in place to allow people to cooperate on quests, if you see someone else on your quest, group up with them to complete it.
6) Run instances minimally - While instances are fun, and provide good gear and items, they tend to be time consuming in the long run, while you’re looking for members, going to the instance and waiting for everyone to arrive, you could have gained a lot of xp. If you’re in bad need of gear upgrades, run an instance or two, otherwise, try to avoid them.
7) Turn on the quick warcraft gold quest text option - Look for the instant quest text option in the option menu and toggle it on. If you’ve played the game before, chances are you know all or most the quests already, and don’t need to spend the extra minute or waiting for the text to finish popping up.
8) Minimize travel time - If there’s a buy wow gold quest you need to turn in at a specific city, consider it’s importance relative to your overall XP/hour, if you can turn it in later, wait, if not, try to turn in multiple quests there at the same time.
9) Use combos to quickly kill mobs - When grinding it can be tempting to put your character on auto-attack, and then rinse and repeat, however, to be time efficient it’s best to test your character’s abilities and find out what combination can bring down a mob the fastest, even a second or two off the top can mean thousands more xp/ hour.
10) Buy wow gold Ask for help - If you can’t figure out what to do, don’t be afraid to ask for help, consider joining a guild or asking someone more knowledgeable with the game for help, however, politeness is key, since some people rather not be bothered, it’s best to ask generally rather than messaging random people you see.
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This page attempts to list all Nethack spoilers which are available on
the Web and have any content which is relevant to the current version
of vanilla Nethack (3.4.3). It may omit spoilers if their content is
completely contained in another spoiler or in the Guidebook or
Nethack's built-in help system. It was written by Eva Myers, with a
great deal of help from Dion Nicolaas's Nethack Index
which is a very useful list of pages relating to Nethack. If you know
of any spoilers which you believe should be listed here but aren't,
please feel free to email the author.
Spoilers About Items
This section contains spoilers describing the various items which
appear in the game and detailing their effects and uses. For example,
links to Dylan O'Donnell's updated versions of Kevin Hugo's spoilers
can be found here.
Potions,
Part 2, by Kevin Hugo and Dylan O'Donnell. Miscellaneous facts
about potions including the effects of mixing them. Text version at
spod-central.org.
This section contains tables of monsters including information about
their attacks, and also some spoilers about specific monsters which
are particularly difficult to kill or interesting in some other way.
Monsters
spoiler, by Kevin Hugo and Dylan O'Donnell. A table of monsters
including details of their attacks. Text version at
spod-central.org.
This section deals with the layout of the Dungeons of Doom, the
special levels which can be found there, the bones levels on which you
encounter the ghosts of previous adventurers, and the special rooms which
occur on otherwise ordinary levels.
A
Gazetteer Of Nethack 3.4, by Dylan O'Donnell. Contains
information (including maps) about all the special levels.
This section deals with the things you can do with dungeon features -
fountains, sinks, thrones, graves and traps. Altars are covered
later, in the spoilers about religion.
This section covers how your character's class and race affect the
game, his/her intrinsics, stats, starting inventory and special
abilities, and how to gain intrinsics and raise your stats.
Starting
stats, by Topi Linkala and Dylan O'Donnell. Starting statistics
for the different classes. Text version at spod-central.org.
Roles and
Races, by Donald Welsh. Information on the allowed
class/race/alignment combinations, starting equipment for the
different classes, and the intrinsics and max stats of the different
classes and races.
The
Dragon Resistances, by Dylan O'Donnell. Resistances to types of dragon
breath, how to acquire them, and the protection they give. Text
version at spod-central.org.
Ring
Intrinsics, by Dylan O'Donnell. Intrinsics which may be granted
by wearing rings, and the effects of wearing rings in general. Text
version at spod-central.org.
Using pets to
steal from shops, by Jeffrey Bay. Contains some useful tips about
preparing shops for your pet to rob them, but incorrectly says that
corpses can be used to train a pet.
Unlike the previous sections, which mostly deal with how various
features of the game work, this section covers strategy - how to
survive from the beginning to the end of the game, how to identify
items, how to choose a weapon. They are arranged approximately in
order, with spoilers for novices at the beginning and spoilers for
experts at the end.
This section contains spoilers which cover multiple topics or
otherwise do not fit in any of the previous categories but nonetheless
have some useful information about Nethack.